Games have been a part of society for centuries. They also have been part of government and military planning for some time. Wargaming, dynamic simulations, and other “serious games” can provide insight into problems, training, and other benefits. Digital provides a whole new realm of connectivity and interactions as evidenced by the entertainment gaming industry that now eclipses Hollywood in revenue. How to take these emerging digital capabilities and leverage them for “serious” purposes rather than entertainment is a work in progress.